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[call of duty black ops pc]Call of Duty: Black Ops Cold War’s season 2 Reloaded patch includes a 40-player map

2021-7-24 source:ING club

  Call of Duty: Black Ops Cold War’s midseason update is almost here. The new patch is called Season 2 Reloaded and it includes new multiplayer maps, new zombies areas, balance changes, and a mysterious addition to Warzone. The patch will go live on March 30 at 12 a.m. EST.

  Perhaps the biggest addition in Black Ops Cold War’s midseason update are its new maps. The first is a Strike variant of the Miami map, called Miami Strike. Miami Strike takes place during the day, fixing some of the original map’s annoying visual issues, and changes up the landscape a little bit by adding some new cars to the main road. There’s also a new gunfight map called Mansion.

  But the real star of the Season 2 Reloaded patch is the new Golova map. This map is designed for multi-team battles and even includes a new version of Hardpoint, that accommodates 40 people, spread across several different teams, all vying to capture the point. It should make for massive and chaotic games, and a very different experience from Black Ops Cold War’s other modes.

  Also in this update is a new region for the Zombies Outbreak map, called the Sanatorium, and it takes place entirely at night. Sanatorium has a new secret objective, new intel for players to find, and a new dirt bike vehicle.

  Finally, the patch will help bring more big changes to Warzone, but we don’t know what those changes are just yet. According to Treyarch’s announcement, Raven Software will let fans know what’s coming to Warzone sometime in the near future.

  Here are all the changes that are coming to Call of Duty: Black Ops Cold War’s Season 2 Reloaded patch, according to the full patch notes.

  Assault Rifles

  Krig 6

  Improved visibility while firing in ADS.

  Complete tuning pass on weapon accuracy, weapon movement, and visual clarity while firing with any Optic attachment.

  Addressed instances of the weapon feeling “floaty” when firing for a prolonged amount of time.

  FFAR 1

  Increased ballistic speed by 12.8%.

  Groza

  Increased maximum damage range by 40%.

  Attachments

  Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on assault rifles.

  Submachine Guns

  Milano 821

  Increased mid-range damage by 10%.

  Increased mid-range damage range by 33%.

  Increased sprint out speed by 14.2%.

  Increased raise speed by 11%.

  Slightly increased ADS-in speed.

  KSP 45

  Increased ballistic speed by 32.5%.

  Reduced burst delay by 20%.

  AK-74u

  Reduced accuracy with prolonged firing.

  Reduced muzzle velocity by 23.4%.

  LC10

  Reduced max damage range by 41%.

  Slightly reduced mid-range damage.

  MAC-10

  Modified bullet pattern to add slightly more horizontal trajectories.

  Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on SMGs.

  Light Machine Guns

  Light Machine Gun Alpha

  Reduced maximum damage range by 25%.

  Sniper Rifles

  Disabled glint effect on sniper rifles with Iron Sights equipped.

  Pistols

  1911

  Increased ADS speed by 11%.

  Magnum

  Slightly decreased hip-fire accuracy.

  Dual Wield: Bullet trajectories are now more varied when firing both guns simultaneously.

  Redesigned the 4.7” Takedown Barrel attachment into a “Tight Snub” Barrel. This attachment now adds damage to both enemies and vehicles.

  Launchers

  RPG-7

  Slightly increased blast radius.

  Greatly increased length of straight rocket flight path.

  General

  Rockets now inflict more damage to enemies with Flak Jacket in Hardcore. Still requires a direct hit for a 1-hit kill.

  Infantry V-Choke

  Updated attachment description to clarify pros and cons.

  Players can now earn Weapon XP and Challenge progress by using any weapon, even if they do not currently own it (for example, using another player’s weapon picked up from the ground that the player does not currently own).

  Slightly reduced speed of changing stances from stand, crouch, and prone. Additional adjustments to come to address remaining disparity between 1st-person and 3rd-person perspectives.

  Added Vehicles section.

  Addressed an issue with the “Killed By” stat not tracking properly.

  Wildcards

  Law Breaker

  Law Breaker in League Play will no longer allow any weapon to be put into either weapon slot. Players will only be able to use a Primary and Secondary weapon.

  Law Breaker will now only allow players to equip multiple Perks from the same Perk category.

  Perk Greed

  Perk Greed is now restricted completely.

  Match Suspensions

  Players who quit out of active matches or are kicked for friendly fire will now be issued a matchmaking suspension for a period of time.

  Penalties will escalate if the player continues to quit out of matches or is consistently kicked for friendly fire.

  UI

  Extended placement bracket to include Top 25 and Top 50.

  Updated gem representation in Rank Progression screen.

  Updated Ladder Event Complete screen with new gem celebration animation.

  Added location to the top of the League Play Ladder to showcase current placement gems.

  New Region

  Sanatorium (Night) region added to Outbreak.

  New Objective

  Secure Objective added to Outbreak.

  New Vehicle

  Dirt Bike vehicle added to Outbreak.

  New Intel

  New Audio Logs and Radio Transmissions added for players to discover in the Ural Mountains.

  Stability

  Added fixes for various crashes related to Objectives, Trials, the RAI-K 84, and the Frost Blast Field Upgrade.

  Gameplay

  Addressed various issues where players could fall out of the map on Alpine.

  Addressed an issue where players could get stuck in a planter on Golova.

  Addressed an issue where the Golden Chest could push vehicles under the map.

  Addressed an issue where kills with vehicles were not always contributing to the Dragon Relic.

  Players will now take damage from the Dragon Relic rocket thrusters when it takes off. Look out below!

  Objectives

  Holdout

  Reduced duration of Holdout Objective by 30 seconds.

  Added Ammo Cache to the Holdout Objective space in Alpine.

  Cleaned up areas that were interfering with barricading and shooting out of windows in the Golova Holdout Objective.

  Defend

  The Defend console now takes more damage from Hellhounds.

  Addressed an issue where picking up the specimen head while prone could prevent the player from being able to deposit it during the Defend Objective.

  Retrieve

  Addressed an issue where the progress bar for depositing the canister could break during the Retrieve Objective.

  Escort

  Enemies will no longer de-spawn when the Payload teleports.

  Enemies

  Addressed various zombie pathing issues in Ruka, Alpine, and Golova.

  Addressed an issue where Manglers could still use their arm cannons and Krasny Soldats could still use their jet packs after they were destroyed by Energy Mines.

  Addressed an issue where damage from the Tempest was not mitigated by Armor.

  Addressed an issue where zombies would ignore players when another player deployed a Cymbal Monkey and left the match.

  Field Upgrades

  Addressed an issue where Field Upgrades could be reset after switching classes and warping to another region.

  Addressed an issue where Field Upgrade charge was not reset when changing classes.

  Challenges

  Addressed an issue where Elites were not being counted toward the Outbreak Eliminations challenge.

  Trials

  Addressed an issue where Trials challenges were duplicating earlier than intended.

  Pack-a-Punch

  Addressed an issue where players were unable to re-roll attachments on some weapons after upgrading them at the Pack-a-Punch machine.

  Closed an exploit that allowed duplication of the Ray Gun or RAI-K 84 using the Pack-a-Punch machine.

  Equipment

  Addressed an issue where players with a full stack of Equipment had the option to pick up that same Equipment and drop their stack.

  Support

  Support weapons that use ammo will no longer be refilled when warping to another region.

  Round-Based Maps

  Firebase Z

  Addressed an issue where cross-platform players were unable to load into a Private match.

  Closed an exploit in the Village where zombies were unable to attack the player.

  Closed an exploit that allowed players to leave the map in Rocky Defense.

  Closed an exploit that allowed accessing the Teleporter before purchasing the first door.

  Die Maschine

  Addressed an issue where the D.I.E. Shockwave could be obtained through the door to its location.

  Stability

  Added various crash fixes related to side quests.

  Dead Ops Arcade 3

  Progression

  Players now earn player XP and Battle Pass progression in all Dead Ops Arcade modes (subject to additional tuning).

  Bonus Maps

  New Silverback Slideways bonus map added to rotation.

  Gameplay

  Increased Key spawn rates and added additional Key locations.

  Tuned the number of hits a player can absorb in The Wild before dying.

  Tuned life donation rewards.

  Added fixes for various shield-type pickups not properly crediting their owner with kills.

  Addressed an issue where spinning Chickens could potentially kill the player with sawblades.

  Addressed an issue where players were sometimes unable to leave the Deadly Dungeon when collecting the ladder.

  Addressed an issue where players could be left behind when the Dungeon was triggered.

  Addressed an issue where the Flogger Trap could cause unintentional player deaths.

  Added various exploit fixes.

  Enemies

  Boss / Underboss level enemies will now kill in one shot regardless of whether the player is in First Person.

  Reduced explosive damage range of Meatballs when they die.

  Addressed an issue that could result in spawning invisible enemies.

  Addressed an issue where the Spider could launch the player’s vehicle out of the map.

  Visuals

  Addressed an issue where bodies could disappear in certain graphical modes.

  Addressed an issue where some particle effects were not playing on enemies.

  Addressed an issue where special particle effects could remain on-screen instead of being cleaned up.

  Controls

  Addressed an issue where selecting the Flip Bumper controller setting could create a conflict when switching from First Person mode to classic mode.

  Stability

  Added various crash fixes.

  General

  Players are now able to immediately quit the match after a host migration occurs in Dead Ops Arcade 3.

  Onslaught (PS4/PS5)**

  Modes

  Containment

  Battle to contain the forces of the Dark Aether and survive an intense new experience on close-quarters Gunfight maps.

  Blueprint Challenge

  Complete the latest Blueprint Challenge unlock the exclusive “Jungle Fighter” tactical rifle Weapon Blueprint.

  New Item Drops

  Level 2 and Level 3 Armor drops now available.

  Ammo Mod drops now available that apply a random alternate ammo type to your weapon.

  Aether Tool drops now available that upgrade your weapon.

  Bronze, Silver, and Gold Chalice drops now available that will Pack-a-Punch your weapon, once earned.

  Server Pause

  Server pause now available in Private Onslaught matches.

  Featured Playlists

  Outbreak

  Firebase Z

  Die Maschine

  Dead Ops Arcade: First Person

  Dead Ops Arcade

  Onslaught (PS4/PS5)

  Onslaught Containment [NEW] (PS4/PS5)

  Onslaught Nuketown (PS4/PS5)

  Onslaught Apocalypse (PS4/PS5)

  Features

  Apply Blueprint

  Players can now apply any Weapon Blueprint they own to their weapon in the Pause menu, including any weapon picked up or acquired from a Wall Buy.

  Ammo Mods

  Dead Wire

  Dead Wire Tier V now correctly spreads to 3 targets instead of 5.

  Addressed an issue where Dead Wire was doing the same amount of tick damage to zombies and special enemies.

  Perks

  Elemental Pop

  Tuned down intensity of FX on Tier V electric discharge for Elemental Pop.

  General

  Addressed an issue where some players could get stuck at the Pause screen in Zombies.

  Addressed instances where players were not put into the same party after accepting an invite.

  Addressed an issue in “End of the Line” where the player could fall through the ground after using a turret.

  Addressed a rare crash that could occur when entering or quitting a mission.

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